For the past 11 years I am learning and evolving day by day and contributing as much as I possible for the Games I work for as a Technical Artist. My passion is purely on Games , doesn't matter if its Art , Design or Tech and that's the reason, I perfectly fit in as a Technical Artist and feel comfortable working with other folks from other disciplines.
I have spent most of my work experience on Unity Engine and Maya, which I am very confident and skilled to work. Also I have a very good understanding and knowledge of other game tools/Engine and theoretical knowledge of how things work in a game pipeline. I have worked on multiple Live projects, for which I support with tools to speed up pushing contents and solve issues on a daily basis.